
Featured · Playable
Magic
2026.09.1932 MBShadersParticlesLighting
Lab
Work in progress from fold engine, the game engine I’m writing in Rust. Every demo here is the real build, compiled to WebAssembly and rendered with WebGPU, right in your browser.

Featured · Playable
2026.09.1932 MBShadersParticlesLighting

The front of a game: a splash, a title menu, settings and credits, over a turning ring of stones that blurs behind them.
2026.09.198.1 MBUIAudio

A quarter of a million copies, twelve thousand monuments and two hundred and fifty-six lamps, with the frame's cost in the corner.
2026.09.197.7 MBBenchmarkRendering

Walk about a floor and pick up as many spinning coins as you can before the clock runs out. The game the engine's tutorial builds, one step at a time.
2026.09.196.9 MBTutorialGameplay

A proving ground where every kind of thing is a list of parts: health, fire, ice and weapons, and nothing else.
2026.09.1920 MBGameplayComposition

A hall with a pitch for every engine feature, forty-eight of them, each with a plaque saying what it is and why.
2026.09.1910 MBShowcaseRenderingPhysics

A third-person character in a walled yard: blended locomotion, carrying and throwing, spatial sound, and every renderer setting in the pause menu.
2026.09.19240 MBAnimationPhysicsAudio

A little twin-stick shooter made of parts: rounds of critters, guns, barricades and turrets.
2026.09.1921 MBTwin-stickGameplayComposition