OSHA Devlog 3: Splitters, ramps, machine placement, and more
Finally got around to adding some new mechanics, rewrote the conveyor tool AGAIN, what a process
OSHA · Game Development
I make video games, build software, and create digital art and music.

I’m an avid programmer who took an interest in coding at a very young age. Computers became the centerpiece of my life shortly after my first opportunity to use one on Windows XP. I developed an enthrallment that eventually turned into a hobby, a passion, and a career.
Finally got around to adding some new mechanics, rewrote the conveyor tool AGAIN, what a process
OSHA · Game Development
Taking some inspiration from shapez 2
OSHA · Game Development
Robust conveyor building, (finally) working conveyor traffic, proper worker waiting, and a full end-to-end processing from raw material to refined and packaged items ready for transport!
OSHA · Game Development
A game about industrial safety going wrong, built in Godot. Ongoing devlogs cover the anchor system, conveyor tooling and UI work.
Godot · C# · GDScript
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Next.js · TypeScript · Tailwind · Firebase
Related posts →I’m always interested in new projects and opportunities. Whether you have a question or just want to say hi, I’ll do my best to get back to you!
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