Playable · WebGPU
Character
A third-person character in a walled yard: blended locomotion, carrying and throwing, spatial sound, and every renderer setting in the pause menu.
- Animation
- Physics
- Audio

Play in browser · 240 MB
Keyboard and mouse recommended
What it shows
The character is Quaternius’s Universal Animation Library: one glTF holding the mannequin, its skeleton and a hundred and twenty clips. Which cycle plays is a blend, not a switch: the legs mix between a walk, a jog and a sprint by how fast the ground is going by, each played at the rate its own stride asks for, so the feet stay planted from a stroll to a flat sprint.
The steps and ramp climb without jumping, crates shove and carry and throw, and the bell rings every few seconds: walk around it and listen to it move between your ears. Pausing opens every knob the renderer has, applied live to the frame behind the menu.
This is the heaviest build here, around 240 MB, most of it the animation library. Multiplayer is desktop-only for now.


