Conway's Game of Life

A cellular automaton devised by mathematician John Conway in 1970.

The Game
Click cells to create patterns when paused, then press play to watch them evolve.
Speed:120ms
Generation: 0
Click cells to toggle their state when paused
Rules
  1. Any live cell with fewer than two live neighbors dies (underpopulation)
  2. Any live cell with two or three live neighbors lives on (survival)
  3. Any live cell with more than three live neighbors dies (overpopulation)
  4. Any dead cell with exactly three live neighbors becomes alive (reproduction)
Interesting Patterns

Try creating these patterns:

  • Glider: A pattern that moves diagonally across the grid
  • Blinker: A line of three cells that oscillates
  • Beacon: Two overlapping 2×2 blocks that oscillate
  • Toad: A pattern of 6 cells that oscillates